2/2/2023 0 Comments Six days in fallujah![]() ![]() Additionally, the game was built on an astounding engine that allowed for a 100% destructible environment - bullet holes left in walls from a previous skirmish would exist into perpetuity. Every minor decision made in the game would have lasting effects on player’s experience. Instead, it was said to have been more like a survival-horror game. The game was a far cry from typical first-person shooters that reward players for sprinting around the map, spraying bullets at the bad guys. Marines who fought there, Iraqi civilians, war historians, senior military officials, and even former Iraqi insurgents. Every aspect of the game was created based on interviews with over 70 individuals, including the U.S. The developers at Atomic Games took their project very seriously. As much as I love the FPS genre, most games lack the raw emotional connection that Six Days in Fallujah promised to offer. Shortly after it was announced to the public in 2009, it was dropped by its publisher and is now nothing more than a “what if” of gaming. Then, you have Atomic Games’ controversial Six Days in Fallujah, which was slated to be a highly accurate representation of what the 3rd Battalion, 1st Marines encountered in November, 2004, during the Second Battle of Fallujah. Other games, however, use the backdrop of the invasion of Normandy as yet another arena in which players can “ 360 No Scope” each other. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |